Priests are a class of religious missionaries. They venture into unknown lands to seek new followers for the Power they follow, although different groups tend to use different styles of evangelization. Priests usually represent organized religions, and come from many races. They rely upon the blessing of their deity to perform magic, and are often the most self-righteous class of clerics.
Because they command the favor of the Power they follow, Priests have the ability to call down holy energies to empower themselves. Using prayer and meditation techniques, they can remove virulent curses, exorcise demons, protect themselves and their brethren, or perform simple tasks such as creating food and water. Priests seldom go forth to face the heathens unprepared, and receive limited combat training with blunt, usually non-fatal weapons such as the mace. They are also skilled in the use of shields, and with weapons that can be used defensively, such as flails, polearms, and whips.
In addition to the seeking of converts, Priests journey around the world in search of wisdom and enlightenment. Because there are Priests of many different faiths, their beliefs vary widely, and sometimes they are completely opposite. The different churches seldom agree with each other, often competing for followers. Young clerics often make pilgrimages to Xaventry, a town located on the continent of Sepharia, because it is the birthplace of most religions practiced today.
A Priest's primary attribute is Wisdom
|Classes of Alyria|
|Fighter: Barbarian • Cavalier • Paladin • Valkyrie||Mage: Monk • Psionic • Ranger • Wizard|
|Thief: Bard • Rogue||Cleric: Druid • Priest • Shaman • Witch|