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Priests are a class of religious missionaries. They venture into unknown lands to seek new followers for the Power they follow, although different groups tend to use different styles of evangelization. Priests usually represent organized religions, and come from many races. They rely upon the blessing of their deity to perform magic, and are often the most self-righteous class of clerics.
Druids are clerics who have an intimate bond with the natural world. When magic was still young, a group of Gray Wizards emerged from among the black and white magicians, wanting to remain neutral in the conflict between good and evil. After discovering that their views did not fit into society, they withdrew into the secluded forests of Alyria.
 
   
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Because they command the favor of the Power they follow, Priests have the ability to call down holy energies to empower themselves. Using prayer and meditation techniques, they can remove virulent curses, exorcise demons, protect themselves and their brethren, or perform simple tasks such as creating food and water. Priests seldom go forth to face the heathens unprepared, and receive limited combat training with blunt, usually non-fatal weapons such as the mace. They are also skilled in the use of shields, and with weapons that can be used defensively, such as flails, polearms, and whips.
Calling themselves Druids, these secluded mages are dedicated to understanding the universe, and seek knowledge wherever they go. Using the life energy found on the physical plane, Druids are able to invoke or evoke elemental powers from the ethereal plane, producing a wide variety of unique effects. Druids also have heightened perception which allows them to scan far along the horizon, and are able to identify even the most obscure items. They prefer fighting with flails, but can also wield daggers, hooks, maces, or nunchaku.
 
   
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In addition to the seeking of converts, Priests journey around the world in search of wisdom and enlightenment. Because there are Priests of many different faiths, their beliefs vary widely, and sometimes they are completely opposite. The different churches seldom agree with each other, often competing for followers. Young clerics often make pilgrimages to Xaventry, a town located on the continent of Sepharia, because it is the birthplace of most religions practiced today.
Little is known about the organizations of the Druids, since they are generally not a part of society. The fabled Ivory Tower is said to be their true home, although only a few people have claimed to encounter them there. Some young Druids choose to travel the world in order to protect the environment, and they often begin their journeys in the city of Xaventry, since there is a high concentration of life energy there.
 
   
A Druid's primary attribute is [[Wisdom]]
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A Priest's primary attribute is [[Wisdom]]
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{{Classes}}
   
 
[[Category:Classes]]
 
[[Category:Classes]]
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[[Category:Cleric Classes]]

Latest revision as of 21:53, 19 January 2009

Priests are a class of religious missionaries. They venture into unknown lands to seek new followers for the Power they follow, although different groups tend to use different styles of evangelization. Priests usually represent organized religions, and come from many races. They rely upon the blessing of their deity to perform magic, and are often the most self-righteous class of clerics.

Because they command the favor of the Power they follow, Priests have the ability to call down holy energies to empower themselves. Using prayer and meditation techniques, they can remove virulent curses, exorcise demons, protect themselves and their brethren, or perform simple tasks such as creating food and water. Priests seldom go forth to face the heathens unprepared, and receive limited combat training with blunt, usually non-fatal weapons such as the mace. They are also skilled in the use of shields, and with weapons that can be used defensively, such as flails, polearms, and whips.

In addition to the seeking of converts, Priests journey around the world in search of wisdom and enlightenment. Because there are Priests of many different faiths, their beliefs vary widely, and sometimes they are completely opposite. The different churches seldom agree with each other, often competing for followers. Young clerics often make pilgrimages to Xaventry, a town located on the continent of Sepharia, because it is the birthplace of most religions practiced today.

A Priest's primary attribute is Wisdom

Classes of Alyria
Fighter: BarbarianCavalierPaladinValkyrie Mage: MonkPsionicRangerWizard
Thief: BardRogue Cleric: DruidPriestShamanWitch