Rangers are mages who draw their power from the world around them. They are very closely attuned to the cycles and voices of nature, and can use this ability to channel the ethereal energy that flows through all living things. By harnessing the forces of nature, Rangers are able to enhance their own abilities, strike out against opponents, or even reshape the world around them. Their knowledge of plants and herbs allows rangers to make many useful concoctions as well through the herbalism skill.
Because they spend so much time outdoors, Rangers possess a variety of useful skills that do not depend on magic. Heightened perception allows them to scan far along the horizon or track down almost any quarry, and even carefully hidden traps look out of place to a skilled Ranger. As part of their attunement with nature, Rangers keep themselves in excellent physical shape, and are far more agile than other classes of magicians. When engaging in combat, Rangers prefer fighting with a sword, but are also skilled with hunting weapons such as daggers, darts, spears, whips, yo-yos, and throwing knives or stars.
In order to become a part of nature, Rangers lead solitary lives, residing in secluded forests. Some Rangers eventually choose to journey throughout the world, and most often start by visiting the city of Sigil. Because it is located on the continent of Auryn, the city is imbued with strong magical energy by the moons, and provides an excellent environment for occult studies.
A Ranger's primary attribute is Agility.
|Classes of Alyria|
|Fighter: Barbarian • Cavalier • Paladin • Valkyrie||Mage: Monk • Psionic • Ranger • Wizard|
|Thief: Bard • Rogue||Cleric: Druid • Priest • Shaman • Witch|